PM3.6 - Donkey Kong - Common Subroutine 0x23e40

  1. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  3. UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
  5. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  6. CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((RandomAccessInt(ThrowDataParam1) GreaterThan InternalConstantInt (0x5a3d))) }
  7. CallEveryFrame { thread_id: 9, script: 0x1fe44 }